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Showdown Damage Calculator

Damage Formula:

\[ Damage = \left(\left(\frac{2 \times Level}{5} + 2\right) \times Power \times \frac{A}{D} \div 50 + 2\right) \times Mod \]

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1. What is the Damage Formula?

The damage formula calculates the amount of damage a move will deal in Pokémon battles. It takes into account the attacker's and defender's stats, move power, level, and various modifiers.

2. How Does the Calculator Work?

The calculator uses the damage formula:

\[ Damage = \left(\left(\frac{2 \times Level}{5} + 2\right) \times Power \times \frac{A}{D} \div 50 + 2\right) \times Mod \]

Where:

Explanation: The formula accounts for the level of the Pokémon, the power of the move, the ratio of the attacker's offensive stat to the defender's defensive stat, and various modifiers.

3. Importance of Damage Calculation

Details: Accurate damage calculation is crucial for competitive Pokémon battles, helping players make strategic decisions about moves, items, and team composition.

4. Using the Calculator

Tips: Enter all required values (Level, Power, Attack, Defense, and Modifier). All values must be positive numbers. The modifier typically ranges from 0.25 to 4.0 depending on type effectiveness and other factors.

5. Frequently Asked Questions (FAQ)

Q1: What is the typical range for the Modifier?
A: The modifier typically ranges from 0.25 (not very effective) to 4.0 (super effective with STAB), but can be higher with certain abilities or items.

Q2: How does STAB affect damage?
A: Same Type Attack Bonus (STAB) multiplies damage by 1.5 when the move type matches one of the Pokémon's types.

Q3: What's the difference between Attack and Special Attack?
A: Physical moves use the Attack stat against Defense, while special moves use Special Attack against Special Defense.

Q4: Are there other factors not included in this basic formula?
A: Yes, abilities, items, weather, status conditions, and other battle effects can further modify damage.

Q5: How accurate is this calculator for competitive play?
A: This provides the base damage calculation, but competitive players should consider all possible modifiers and random variance (85-100% of calculated damage).

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