D&D Ship Travel Time Formula:
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The D&D Ship Travel Time calculation determines how long a ship will take to travel a given distance based on its speed. This is essential for Dungeon Masters planning sea voyages or naval encounters in Dungeons & Dragons campaigns.
The calculator uses the simple travel time formula:
Where:
Explanation: The calculation divides the total distance by the ship's speed to determine how many hours the journey will take.
Details: Accurate travel time estimation is crucial for planning provisions, random encounters, weather events, and narrative pacing in D&D campaigns involving sea travel.
Tips: Enter distance in miles and ship speed in mph. All values must be positive numbers. Typical sailing ships in D&D travel at 2-4 mph depending on conditions.
Q1: What's a typical sailing ship speed in D&D?
A: Most sailing ships travel at about 2-4 mph depending on wind conditions and ship type.
Q2: How does weather affect travel time?
A: Storms can reduce speed by half or more, while favorable winds might increase speed by 50%.
Q3: Should I account for rest periods?
A: Ships typically sail 24 hours/day with crew shifts, but you might add time for bad weather or coastal navigation.
Q4: How does this work with hex maps?
A: If using a hex map, convert hex distance to miles (typically 6-24 miles per hex depending on map scale).
Q5: What about different ship types?
A: Galleys might be faster but require rowers, while cargo ships are slower but more efficient for long voyages.