D&D Sea Travel Time Formula:
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The D&D Sea Travel Time calculation determines how long it takes for a ship to travel a given distance at a specific speed in Dungeons & Dragons campaigns. This helps DMs plan maritime adventures and travel sequences.
The calculator uses the simple travel time formula:
Where:
Explanation: The equation calculates time by dividing distance by speed, giving the duration in hours.
Details: Accurate travel time calculation is crucial for DMs to plan encounters, resource consumption, and narrative pacing during sea voyages in D&D campaigns.
Tips: Enter sea distance in miles and ship speed in mph. All values must be valid (distance > 0, speed > 0).
Q1: What are typical ship speeds in D&D?
A: Standard sailing ships travel about 2-4 mph depending on wind conditions, while faster vessels like galleys can reach 4-6 mph.
Q2: How does weather affect travel time?
A: Storms can reduce speed by half or more, while favorable winds might increase speed by 50%.
Q3: Should I account for rest periods?
A: Most ships sail 24 hours with crew shifts, but you might subtract 4-8 hours for reduced night speed.
Q4: How does this convert to in-game days?
A: Divide hours by 24 to get days. For example, 72 hours = 3 in-game days.
Q5: What about long-distance voyages?
A: For multi-week journeys, consider adding random encounters and weather events every few days.